More extraordinary insights from SuperData, this time via its North America digital games market report 2016E. One clear headline: The lifetime value of a North American gamer is $221 — … Continue reading Report: North America Digital Games Market 2016E
John Gaudiosi in CTA Tech: “By connecting with PC gamers early on, Intel has been able to market directly to the most avid gamers in the world. But with Microsoft … Continue reading Is eSports the New Skateboarding for Consumer Tech Companies?
ESPN: “For almost every game, there is a voice. Someone the viewer sees, hears, and connects with while the individual commentates or casts the game. For English soccer, there was … Continue reading The Voices Who Bring You ELEAGUE
Charles Poladian writes in the International Business Times that Tuesday’s ELEAGUE launch “served as a preview for what people can expect for its highly anticipated television debut.” He adds: “The … Continue reading Does ELEAGUE on Twitch Offer Preview of eSports’ TV Future?
VentureBeat’s GamesBeat runs an interview with Craig Barry, the executive vice president and chief content officer at Turner Sports. Barry “discussed Eleague’s goal and explained why Turner is bullish on esports … Continue reading Interview: Why Turner is Interested in eSports
Fortune: “Next year’s crop of Pac-12 college athletes will include officially-sanctioned gamers for the first time ever.” “In an end-of-year announcement, the Pac-12 Conference said on Tuesday that it will be the … Continue reading Pac-12 First College Conference to Host, Televise eSports Competitions
ELEAGUE, the new joint venture between Turner Sports and IMG that features 24 of the world’s most elite Counter-Strike: Global Offensive teams , launched on Tuesday on Twitch. While the competition is streaming online during … Continue reading ELEAGUE Launches; TBS Ready for Primetime eSports