Author: harrisonriback

Gareth Bale, Professional Soccer Player, Launches Ellevens Esports

Esports Insider: “Professional footballer Gareth Bale has launched Ellevens Esports in partnership with 38 Entertainment Group.”

“The organization is starting out in FIFA, having signed a team that will compete in the FIFA eClub World Cup in February. Ellevens Esports is looking to enter Counter-Strike: Global Offensive, Rocket League, and Fortnite in the coming months.”

“Bale discussed the venture in a release: ‘On the pitch, my goal is always to win. With Ellevens Esports, that winning attitude is just as important. There are similarities between football and esports in that it takes real dedication and sacrifice to reach the top of your game.'”

Esports Offered as Academic Activity in High Schools

npr.org: Nowadays, “college scholarships, tournament money, and high salary jobs” are available to teenagers involved in Esports.

“Today, more than 170 colleges and universities participate. And there’s money on the table — more than $16 million in college scholarships. Naturally, high schools have followed suit.”

“This year, 17 states and the District of Columbia are offering formal esports teams.”

“Kids perfect their skills alongside teammates with the help of a high school coach. They run drills, develop strategy, review game footage and compete against other teams across their state.”

“But most high schools don’t house their esports teams under athletics. In Virginia, the league is considered an academic activity.”

Three Esports Leagues Move to YouTube, Continuing the Livestream Wars

Wired: “Today, YouTube announced that it will exclusively stream three behemoth esports leagues—the Call of Duty League, the Overwatch League, and Hearthstone Esports, all controlled by Activision Blizzard—that had lived primarily on the game streaming platform Twitch. News of the defections rattled the esports world, especially as it came mere hours before the Call of Duty League’s inaugural match.”

“Twitch had held exclusive Overwatch League streaming rights since 2018, when it signed a reported $90 million deal. YouTube’s partnership spans several years as well; Google Cloud will also host Activision Blizzard’s entire library of games.”

“It’s the latest in a series of high-profile YouTube gaming poaches. Over the past several months, YouTube has plucked Twitch mainstays like Jack “CouRage” Dunlop, who boasted an average of more than 9,000 live viewers per stream. Just last week, YouTube announced exclusive deals with three gaming giants, Rachell “Valkyrae” Hofstetter, Elliott “Muselk” Watkins, and Lannan “LazarBeam” Eacott. Nabbing Activision’s esports as well will be an enormous boon for the growing YouTube live gaming platform, which currently accounts for about 28 percent of livestreamed hours, to Twitch’s 61 percent, according to stream platform analytics firm StreamElements.”

100 Thieves Finishes Building Biggest Esports Facility

CNN: “Gaming company 100 Thieves has built the biggest esports facility in the United States. Located in Culver City, Los Angeles, the 15,000-square-foot compound may have an arcade and an outdoor basketball hoop, but it also has designated training rooms for playing video games professionally.”

“The new building has rooms dedicated to gaming including a “Fortnite” room, a “League of Legends” room and a “CS:GO” room. The rooms are decked with gaming chairs that retail for hundreds of dollars each and PC gaming rigs.”

Jay Ajayi, Former Eagles Running Back, Joins MLS Esports Team

Reuters: “Former National Football League player Jay Ajayi traded in his helmet for a video game controller as the London-born running back was named this week as the official esports player for Major League Soccer’s Philadelphia Union.”

“Ajayi, who won a Super Bowl with the Philadelphia Eagles in 2018, is the first NFL player to become a professional gamer and will represent the Union for the 2020 eMLS Cup campaign starting on Friday.”

Should Esports Players Unionize?

Global Sport Matters: “No legally recognized player unions operate in the esports industry, leaving players and their representatives to negotiate contracts without the protections or restrictions brought on by collective bargaining. But as the industry grows, questions arise about when and how players should organize.”

“These conversations led Harris Peskin, associate attorney at ESG Law from New York and executive director of the Esports Bar Association, to lay out the esports ecosystem and how the history of antitrust restrictions might interact with it. But he ultimately declined to say whether players should or shouldn’t unionize. Instead, Peskin states that his goal is simply to raise awareness.”

“At some point in the not-too-distant future, the status quo will cease to be a viable option,” Peskin wrote. “At that inflection point, players will be faced with a choice. They should fully understand the consequences and economic realities associated with that choice.”

Esports Revenue, Audience Continue Rapid Growth

Forbes: “Esports has continued its rapid global growth with revenues exceeding $1 billion and audiences of more than 443 million across the globe, according to research by Green Man Gaming.

“That following is already greater than American Football and rugby combined—and is predicted to reach 645 million by 2020.”

“The numbers suggest that esports is fast on its way to becoming the most financially lucrative market on the planet, thanks to huge exposure and interest in major tournaments.”

Does eSports Depend on Franchising?

As eSports leagues and teams look to grow, a central question becomes one around business models. Many participants are considering the pros and cons of franchising.

Esports Observer: “Franchising has been an important tool in getting traditional sports investors involved in esports in recent years, but the effectiveness of the system itself conversely remains a controversial and hotly debated topic within gaming.”

“Proponents of the move say that franchising has added investment, a more sophisticated business structure, stability, expertise, and enterprise value to esports. That’s because the ubiquity of the franchising model in traditional sports has helped make the structure of esports leagues more understandable and thus more alluring to prospective owners and advertisers.”

“But questions remain about whether some of the franchise fees were exorbitant, whether geo-location is the best way to unlock fandom for franchised leagues, and whether some games that are currently not franchised would be best served by staying that way.”

“It’s Still Surreal”: Parent Reacts to High School Son’s Success as Pro eSports Player

Washington Post: “When Christine Yankel learned her son, Ethan, wanted to become a professional in esports, she said it required ‘some negotiations.’ For example, Ethan, then a 16-year-old honor roll student, still had to finish high school. There was also a loose monitoring of the late-night practice sessions with the semi-professional team he joined online. Finally, Christine and her husband needed to learn more about the pro gaming scene Ethan would enter two years later — the one that would allow him to earn a potential six-figure salary before he had a college degree or was old enough to rent a car.”

“It’s still surreal to us,” Christine said. “You hear about people becoming professional esports players and to us, it was one of those far-off dreams, like your kid being a pro soccer player or pro football player. It feels like that.”

“Ethan, now 18, is publicly known by his gamertag ‘Stratus,’ a name he chose to honor his dead cat. It’s a name Christine said she has grown used to, although hearing it applied to her son and not their deceased pet was ‘really odd’ at first. Stratus is now among a handful of elite gamers who have gone pro in Overwatch, a six-on-six, sci-fi, first-person-shooter (FPS) game. He signed last winter with the Washington Justice, one of the 20 teams in the professional Overwatch League (OWL).”

New Hires for Kroenke Sports & Entertainment

ESPN: “Kroenke Sports & Entertainment has tapped former YouTube and Riot Games staffer Alex Rubens and ESPN senior editor Ryan Garfat to help lead esports operations for the Los Angeles Gladiators of the Overwatch League and the Los Angeles Guerrillas of the upcoming Call of Duty League, the group told ESPN on Thursday.”

“Rubens and Garfat are the first hires in the new front office for the Kroenkes’ esports ventures. Both were recruited by executives Josh Kroenke and Michael Neary. In addition to the teams, Rubens and Garfat will be involved operationally with a new 6,000-person venue adjacent to the Rams new home, SoFi Stadium, near Los Angeles International Airport in Inglewood.”