The International Olympic Committee has spoken: eSports has a shot. Reuters reports: “Competitive e-sports could be part of the Olympic experience as long as it adhered to Olympic values, the … Continue reading eSports to the Olympics?
The International Olympic Committee has spoken: eSports has a shot. Reuters reports: “Competitive e-sports could be part of the Olympic experience as long as it adhered to Olympic values, the … Continue reading eSports to the Olympics?
The next Call of Duty game has been announced by Activision. Get ready for WWII. Polygon adds that “Activision did not give a release date, although the company generally launches Call … Continue reading New Call of Duty Announced: WWII is Back
Another first has occurred in eSports. Stephens College, based in Columbia, MO, announced that it has launched “the first varsity collegiate all-women’s esports team.” The Stephens website, which claims the motto … Continue reading Stephens College Becomes 1st Varsity Collegiate All-Women’s eSports Team
The Olympic Council of Asia and Alisports of China announced a strategic partnership to bring the eSports to the 2022 Asian Games in Hangzhou, China. eSports has already been added to … Continue reading eSports Named Medal Event at 2022 Asian Games
Following on the Millennial Esports arena that opened last month, now “the Strip is getting its first space dedicated for competitive gaming,” according to the Las Vegas Review-Journal. Jacob Wolf reports … Continue reading What Happens in Vegas? More eSports
A new SuperData Research report indicates that “the worldwide digital games market grew slightly, 4%, year-over-year in February to $7.83 Billion. The growth can be attributed to a 9% and 8% year-over-year growth in the mobile and console segments, respectively, balanced by shrinking pay-to-play, free-to-play, and social segments this month.”
The top grossing titles were:
Among the highlights:
“U.S. digital revenue sees strong growth despite mobile slowdown. U.S. digital revenue grew 6.4% year-over-year in February across console, PC, and mobile games. Console digital revenue grew an impressive 18% year-over-year due in part to an increase in the average selling price of digital units…Mobile revenue grew slightly, down from a double-digit year-over-year growth rate we saw in January.”
“Battlefield 1 leads FPS peers again. Battlefield 1 sold more digital units across console and PC in February than Call of Duty: Infinite Warfare and Titanfall 2 combined. However, Infinite Warfare generated the most Additional Content revenue on the back of its first DLC release.”
“FIFA 17 is keeping engagement at franchise highs. FIFA 17 digital revenue of grew double-digits in February, when comparing the same month last year for FIFA 16. Ultimate Team console revenue also had another month of double digit growth due to a 15% year-over-year rise in monthly active users and an uptick in both conversion and ARPPU.”
The recent death of gamer Brian C. Vigneault has launched a New York Times piece that “Pushes Risks of Live Streaming Into View.” The NYT reports that Vigneault was close to … Continue reading Health Risks to Continuous Live Streaming?
Lucas Matney reports in TechCrunch reports that Boom.tv “closed a $3.5 million seed round with participation from First Round Capital, Tandem Capital, Crosscut Ventures, Betaworks, Boost VC, BITKRAFT eSports Ventures and … Continue reading Boom Raises $3.5MM for eSports 3D Live Streaming, VR
Samit Sarkar writes in Polygon: “The Obama administration is once again focusing on the gaming community in an effort to encourage people to sign up for health insurance, this time … Continue reading White House, Twitch ‘eSports Marathon’ to Drive Obamacare Sign-ups
New York Post: “Gov. Cuomo delivered a sour note to the music and digital gaming industry… vetoing legislation that would have provided millions of dollars in tax breaks to companies in … Continue reading Cuomo Not in NY State of Mind for Digital Gaming Tax Break