Tencent Valuation Questioned Following Supercell Challenges: Report

As acquisitions continue to gain headlines in gaming & Esports, the Wall Street Journal and SuperData Research report on “Tencent’s High-Stakes Supercell Game.”

WSJ: “Tencent Holdings Ltd.’s deal in June for Supercell Oy valued the Finnish mobile-game maker at more than $10 billion—a valuation that is raising questions in light of a recent revenue setback.”

“Supercell’s latest game, ‘Clash Royale,’ has delivered declining revenue for four consecutive months, according to SuperData Research Inc. The videogame-research firm estimates July “Clash Royale” revenue at $62 million, less than half of the $133 million the game generated in March, the month it was launched globally with much fanfare. It has been surpassed in buzz—and, according to data provider App Annie, in U.S. iPhone revenue—by the augmented-reality appeal of “Pokémon Go,” co-developed by San Francisco-based Niantic Inc. and Tokyo-based Pokémon Co.

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