StarCraft II Serves as AI Research Environment

DeepMind has announced a “collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.”

The DeepMind post continues: “For almost 20 years, the StarCraft game series has been widely recognised as the pinnacle of 1v1 competitive video games, and among the best PC games of all time. The original StarCraft was an early pioneer in eSports, played at the highest level by elite professional players since the late 90s, and remains incredibly competitive to this day. The StarCraft series’ longevity in competitive gaming is a testament to Blizzard’s design, and their continual effort to balance and refine their games over the years. StarCraft II continues the series’ renowned eSports tradition, and has been the focus of our work with Blizzard.”

“DeepMind is on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be told how. Games are the perfect environment in which to do this, allowing us to develop and test smarter, more flexible AI algorithms quickly and efficiently, and also providing instant feedback on how we’re doing through scores.”

“Over the past five years we’ve helped to pioneer the use of games as AI research environments to drive our machine learning and reinforcement learning research forwards, from 2D games in Atari, to full 3D environments such as Torcs, mastering the game of Go, or our forthcoming DeepMind Labyrinth. Here’s a representation of what these research environments have looked like with L-R, Atari and Labyrinth.”

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