Mobile eSports in China

Mobile eSports in China Primed for Takeoff

How big is Mobile eSports in China set to become?

International Business Times: “Revenues from mobile eSports games in China are expected to touch $7.7 billion by 2020. In 2016, eSports games generated revenue to the tune of $7.3 billion in China, of which mobile eSports games contributed 34 percent, or $2.5 billion. Sub-segment wise, light mobile eSports games such as chess and card games and heavy mobile eSports games such as shooting and multiplayer online games would remain favourites among eSports players.”

Said Johnny Zhou, analyst at IDC China: “While remaining closely involved with the traditional PC and mobile industries, the gaming industry will draw from artificial intelligence, wearables, virtual reality, big data, cloud service and other emerging technologies and use animation, literature, movie and TV, live broadcasting, themed amusement park and other traditional entertainment industries to create more disruptive value.”

But the post cites one side note: “However, the gaming industry is expected to face a severe talent shortage in China and hence professional gamers are expected to be in high demand in the country. Demand will be especially strong for professional eSports players, management personnel, eSports relaying personnel, VR game R&D personnel and game anchors.”


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