Category: Business

Market Capitalization of $52.3 Million for Guild Esports

Forbes: “Guild Esports, the young esports business co-owned by soccer legend David Beckham, has successfully completed its public market flotation on the London Stock Exchange, with a market capitalization of £41.2 million ($52.3 million).”

“The transaction, led by joint brokers Zeus Capital and Mirabaud Securities, included an initial £20 million ($25.8 million) fundraise–a feat all the more impressive, considering Guild Esports only launched in June 2020.”

“The market listing means that Guild becomes the first esports franchise to join the LSE. The money raised by the company will be invested into branding, recruitment, and “scaling into various esports disciplines over the course of the 2020/21 season”, in games such as Rocket LeagueFortniteCS:GOand, unsurprisingly, FIFA. Guild also plans to continually raise revenues through tournament winnings, sponsorship, merchandise, events, digital marketing opportunities and more.”

Mercedes-Benz, League Of Legends Become Partners

Esports Insider: “Riot Games has established German automotive giant Mercedes-Benz as a global partner of League of Legends esports.”

“As well as serving as the presenting sponsor of the trophy ceremony at the major international events, Mercedes-Benz has been named the official exclusive automotive partner. It’ll develop branded content, dedicated commercials, ad artwork, and social media content around the events, according to a release.”

“Naz Aletaha, Head of Global Esports Partnerships at Riot Games, commented in a release: ‘Mercedes-Benz is the first luxury automotive brand to truly embrace esports at a global scale, while developing a deep understanding of the unrelenting passion fueling the game and the League of Legends esports community.'”

Guild Esports Becomes First Public Esports Company in London IPO

CNN: “A company co-founded by David Beckham plans to become the first esports franchise to list on the London Stock Exchange, taking advantage of the growing popularity of online gaming.”

Guild Esports, a UK-based owner and developer of esports teams, confirmed plans for an initial public offering in a statement Wednesday. The company said it wants to build a global sports franchise modeled on the English Premier LeagueNBA and NFL. It will float 40% of its shares next month and hopes to raise £20 million ($25.9 million) to recruit new players and invest in the business.”

“A stock market listing will provide Guild Esports “with the caché, credibility and capital” to fulfill its ambition to become one of the world’s top 10 esports franchises within three years, executive chairman Carleton Curtis said in the statement.”

Bronny James Joins Esports Team FaZe Clan

CBS: “LeBron James‘ oldest son is joining the professional ranks of the Esports world. On Sunday, Esports and gaming franchise FaZe Clan announced that Bronny James, who is just 15 years old, is joining their roster under the tag ‘FaZe Bronny.'”

“James is also a highly-touted high school basketball recruit who is currently playing for Sierra Canyon High School in Los Angeles. He is one of the top prospects in the 2023 recruiting class in addition to being very involved in the video game scene.”

“Bronny James certainly isn’t the first high-profile athlete to be involved with FaZe Clan. Pittsburgh Steelers star wide receiver JuJu Smith-Schuster joined in 2018 while Philadelphia 76ers star Ben Simmons joined as an investor, ambassador and content creator just last week.”

First-Ever Esports Partnership for Spotify, Teams Up With League Of Legends

NME: “Streaming giant Spotify has announced an exclusive partnership with American video game company Riot Games’ popular MOBA League Of Legends.”

“Spotify announced its first-ever eSports partnership today (25 August) via its blog, and noted that it will serve as the exclusive ‘global audio service provider for League Of Legends‘.”

“Over the course of its multi-year partnership, Spotify and Riot Games will work together to launch a new League Of Legends eSports Music Hub on the streaming service, produce a behind-the-scenes look at the making of the Worlds Anthem, develop various podcast series, and publish specially curated playlists.”

“The two companies will also launch a nine-episode podcast series titled Untold Stories: Top Moments From Worlds in the lead up to the 10th annual League Of Legends World Championships later this year.”

“For the championship tournament coverage, Spotify will give fans a behind-the-scenes look at the creation of the Worlds Anthem via a Spotify takeover.” 

Mid-Atlantic Conference Announces New League For Esports

ESPN: “Aiming to recruit and engage more competitive video gamers, a dozen schools in the Mid-American Conference are creating a stand-alone esports conference to offer structured competition without the extensive rules that govern intercollegiate athletics.”

“That means the teams can enlist not just amateur players but a type prohibited in traditional college sports: competitors who already turned pro or made money from gaming, sometimes as teenagers years before college.”

“There’s boatloads of kids out there that want to do this — well, they’re doing it already,” MAC commissioner Jon Steinbrecher said. “And so to have some level of organization that provides for regular competitive opportunities that are well-run, on a regular basis, we think will give our schools a leg up in terms of attracting these students to their campuses.”

Gambling on Esports Begins to Climb

Sports Illustrated: “The NBA and MLB are trying—but largely failing—to capture the attention of sport-deprived fans through esports tournaments featuring professional basketball and baseball players competing as themselves in NBA2K or MLB: The Show. Meanwhile, esports leagues with real, professional gamers like the Call of Duty League (CDL) and Overwatch League (OWL) are quickly becoming more of a preferred option for people to watch and wager on while the nation is sheltering in place.”

“Gambling on esports continues to skyrocket while gambling on more traditional professional sports has plummeted after the NBA, MLB, and NHL regular seasons were all postponed and March Madness was canceled due to COVID-19. Sportsbooks are feeling the pain of not having sports in action. In fact, Nevada sportsbooks had a 96% loss in revenue for the month of March compared to both February 2020 and March 2019.”

“The Nevada Gaming Board just allowed sportsbooks to start offering odds on the Call of Duty League on April 17.”

Twitch’s New Esports Directory Allows Easier Navigating For New Viewers

TechCrunch: “Twitch is doubling down on esports in this new era of social distancing as a number of traditional sporting events have been cancelled. The company this week introduced a new esports directory on its site that will make it easier for viewers to find live matches, information on players, games with active competition leagues, a directory of players and more.”

“The goal, Twitch says, is on making Twitch easier to navigate with regard to this sort of gaming content — particularly at a time when its site is seeing a surge of growth due to the COVID-19 lockdown. According to a recent report from Streamlabs, the pandemic has since pushed Twitch to reach all-time highs for hours watched, hours streamed and average concurrent viewership in the first quarter of 2020.”

“Notably, it surpassed 3 billion hours watched for the first time — a significant milestone.”

Esports on the Rise While Traditional Sports go on Hiatus

Variety: “Across the globe, live sports have been suspended because of the coronavirus pandemic. The shutdown leaves inevitable gaps in programming — and sports fans looking to scratch that competitive itch have lost their favorite pastimes as they spend weeks self-isolating.”

“As the quarantine drags on, however, the gaming and esports scene has risen to the challenge of filling that void. The numbers speak for themselves: According to a study by Streamlabs and Stream Hatchet, in the first quarter of 2020, Twitch reached all-time highs for hours watched, hours streamed and average concurrent viewership.”

“Fans of esports — and perhaps those deprived of traditional sports looking for competitive entertainment — are turning out in swelling numbers to catch the action.”