Category: Education

TSU Opens Academic Esports Center For Undergraduates and Graduates

News Channel 5: “Tennessee State University is offering courses in competitive video gaming also known as eSports.”

“TSU announced Monday the campus will be getting an Academic eSports Center set to open on the main campus this fall.”

“Whether you are in preschool playing Pokemon, or you are a senior citizen playing Fortnite we try to bring in academic eSports,” Melton said, “We are behind the scenes, looking at the psychology, the technology, the innovation of game playing of entrepreneurship, managing, coaching.”

“TSU has launched esports classes and joined esports organizations and leagues that will allow students to improve their gaming skills, as well as network with tech companies.”

PlayVS Agrees to Deal With Nintendo Leading the Way For More Esports Opportunities to High School Students

Esports Insider: “North American amateur esports platform PlayVS has announced a partnership with game developer Nintendo.

“As a result of the deal, Nintendo’s Super Smash Bros. Ultimate and Splatoon 2 will be added to PlayVS High School Leagues in the US and Canada.”

“In total, PlayVS has secured strategic partnerships with 23 state associations and regional leagues in the US and Canada. The platform aims to provide high school players with the opportunity to compete in a series of esports titles. As of right now, PlayVS operates official, national leagues for titles such as Fortnite, FIFA, Madden, and League of Legends, among others.”

Close to 90% of Esports Scholarships go to Men

AP News: “Colleges and universities rushing to invest in the booming arena of varsity esports are overwhelmingly committing opportunities and scholarships to male players, according to data collected by The Associated Press.”

“Male gamers held 90.4% of roster spots and received 88.5% of scholarship funds in a sample of 27 public American schools surveyed by the AP during this school year. The glaring gender disparity exists even though 41% of U.S. gamers are female, according to the Entertainment Software Association, and in a realm where — unlike traditional sports — there are no physical barriers separating male and female competitors.”

“The AP’s data set covers only a small sample of the landscape. But the overwhelming results confirm what esports coaches, players and experts have identified on their own as a problem since the first varsity program launched in 2014:

As esports are carving out their place on college campuses — and doing so without a central governing body, such as the NCAA — little is being done to ensure resources are spread equally along gender lines.”

Fifa 21, Madden 21 Added to KHSAA Approved Esports Games

Courier Journal: “The Kentucky High School Athletic Association announced Thursday that it will expand its esports varsity title offerings to include FIFA 21 and Madden NFL 21 for the upcoming spring season. Previously, League of Legends, Rocket League and SMITE were the three sanctioned games in esports.”

“We are excited to expand our esports offerings to include more opportunities for student-athletes to participate,” KHSAA Commissioner Julian Tackett said in a statement. “Our membership has been quick to accept esports as our most recent sanctioned sport-activity, and we look forward to seeing its participation continue to grow.”

Mid-Atlantic Conference Announces New League For Esports

ESPN: “Aiming to recruit and engage more competitive video gamers, a dozen schools in the Mid-American Conference are creating a stand-alone esports conference to offer structured competition without the extensive rules that govern intercollegiate athletics.”

“That means the teams can enlist not just amateur players but a type prohibited in traditional college sports: competitors who already turned pro or made money from gaming, sometimes as teenagers years before college.”

“There’s boatloads of kids out there that want to do this — well, they’re doing it already,” MAC commissioner Jon Steinbrecher said. “And so to have some level of organization that provides for regular competitive opportunities that are well-run, on a regular basis, we think will give our schools a leg up in terms of attracting these students to their campuses.”

Overwatch Collegiate Clash Presents $40,000 in Esports Scholarships

Engadget: “There’s certainly an active Overwatch college esports scene, but it can be difficult for a player to stand out and turn pro when there are hundreds of schools. Activision Blizzard, Torque and UMG might have a way for serious players to shine. They’re launching an Overwatch Collegiate Clash series that will have college competitive teams square off for a chance at both recognition and a total $40,000 in esports scholarships. The eight-week series will have eight teams face each other per week, with a final round pitting the winning teams against each other.”

Esports Offered as Academic Activity in High Schools

npr.org: Nowadays, “college scholarships, tournament money, and high salary jobs” are available to teenagers involved in Esports.

“Today, more than 170 colleges and universities participate. And there’s money on the table — more than $16 million in college scholarships. Naturally, high schools have followed suit.”

“This year, 17 states and the District of Columbia are offering formal esports teams.”

“Kids perfect their skills alongside teammates with the help of a high school coach. They run drills, develop strategy, review game footage and compete against other teams across their state.”

“But most high schools don’t house their esports teams under athletics. In Virginia, the league is considered an academic activity.”

Nevada High Schools May Form eSports League

The Nevada Interscholastic Activities Association are deciding whether, “The popular games may soon be played at the hands of local students on the campuses of Nevada high schools,” reports News3LV.com. 

“By sanctioning Esports, students would be able to play in competitions going head-to-head, or controller-to-controller, vying for standings and trophies.”

One argument for move? Better grades for students.

Said Nevada Interscholastic Activities Association Executive Director  Bart Thompson: “Students who participate in sports and activities, graduate at a higher rate. They have higher great point averages, fewer disciplinary problems, fewer attendance problems, all of those types of things.”

 

college eSports

Georgia College Creates eSports Team

41NBC/WMGT reports: “Georgia College is embracing what the school says could be the future of collegiate sports, creating an esports team that plays against other schools in an NCAA conference.”

‘This could be an area of growth when it comes to collegiate sports so we wanted to be a bit more involved,’ Georgia College’s Assistant Athletic Director Al Weston said.”

“’I don’t know what I’m looking at because I don’t know the game but I can kind of get an idea of what goes into all that kind of stuff,’ Weston said. ‘[The team] practices, they do scrimmages and they’re really putting their all into representing Georgia College.’”