LoL Worlds Set Viewing Records

Did you have any doubt?

Riot Games announced viewership stats for the October’s League of Legends World Championships, and a lot of eSports was watched.

Their post states: “Fans’ response to this year’s 2015 World Championship blew our expectations away, broke records and topped off an amazing year for LoL esports across the globe. From Paris to Berlin and over all stages of the competition, we saw an all-time high of 360 million hours of live esports viewed – nearly doubling 2014’s total hours viewed of 194 million.”

“Total cumulative daily unique impressions (the amount of unique viewers that tuned in every day via online and television channels) reached 334 million over the four weeks (from 288 million in 2014). In fact, over the course of all 73 games, we saw an average concurrent viewership (ACU) of over 4.2 million, with the average fan watching for well over an hour per viewing session.”

And the final set new standards, as well. Writes LoL: “For the final between SKT and Koo Tigers in Berlin’s Mercedes-Benz Arena, peak concurrent viewership (PCU – the highest number of fans tuned in at any one point) was 14 million – up from 11 million in 2014. Overall, the unique viewer count for the Final was 36 million – a record-breaking high for any esports event and a climb from last year’s Samsung White-Royal Club matchup at Sangam Stadium which drew 27 million unique viewers.”

Stay tuned for info on the where/when for the 2016 Championships.

One other note: Riot Games also announced changes for Summer Split 2016: “We’ve weighed up a lot of factors closely over the last split and thought about what makes a good broadcast, tests the skills of players and teams and creates an entertaining experience for fans. As a result, we’ll be taking a big step in the summer split with NA LCS shifting to a double Best-of-3 format while EU LCS will transition to a double Best-of-2 format. The 2016 Spring Split will remain Best-of-1 as we staff up for the increased hours of the Summer Split.”


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